These are hardened yakuza enforcers. Despite the gang’s Japanese origins, they come in a variety of ethnicities, but only one species, for obvious reasons given their business. Enforcers will try to mass before attacking and fight professionally, but may surrender given overwhelming odds.
Enforcers wear flashy suits. Some are jacked; others lean and agile-looking. Yakuza nanotats peek out from sleeves and collars.
COG | COO | INT | REF | SAV | SOM | WIL | MOX |
---|---|---|---|---|---|---|---|
15 | 20 | 15 | 20 | 15 | 30 | 15 | 1 | INIT | SPD | TT | LUC | IR | WT | DUR | DR |
7 | 1 | 6 | 30 | 60 | 8 | 40 | 60 |
- Morph: Olympian (Walker 4/20)
- Active Skills: Beam Weapons 20, Blades 65 (Claws), Climbing 30, Clubs 65, Flight 30, Fray 60, Free Fall 20, Freerunning 55, Infiltration 20, , Kinetic Weapons 60, , Palming 45, Perception 50, Seeker Weapons 20, Spray Weapons 20, Swimming 30, Throwing Weapons 20, Unarmed Combat 65
- Knowledge Skills: Interest: Gang Business 35
- Augmentations: Basic Biomods, Basic Mesh Inserts, Cortical Stack
- Gear: Grin
- Armor: 6 / 6 (Armor Vest)
- Melee Vibroblade (65) DV 2d10 + SOM/10 -2AP
- Melee Shock Gloves (65) DV 1d10 + SOM/10 + Shock
- Ranged Pistol w/ Smartlink (70) DV 2d10 + 2 -2AP