“If you don’t try, how will you ever know if it works?”
Transhumanity’s only advantage in a cold, hard universe is that they are tool users. The more tools they have, the easier they can craft the universe to their liking. Your goal is to make these tools available to everyone. You started by taking corporate proprietary designs and prototypes, reverse-engineering them to make reproducible open-source versions. Now you apply those same skills to technology recovered from xenoarcheological digs and trades with the Factors. You study it, take it apart, figure out how it works and how to copy it, and hope not to die in the process. You tend to keep at least one extra cheap morph on hand, which you use when working with the dangerous stuff.
COG | COO | INT | REF | SAV | SOM | WIL | MOX |
---|---|---|---|---|---|---|---|
30 | 10 | 25 | 15 | 10 | 15 | 15 | 5 | INIT | SPD | TT | LUC | IR | WT | DUR | DR |
8 | 1 | 6 | 30 | 60 | 16 | 80 | 160 |
- Morph: Synth (Walker 4/20)
- Active Skills: Beam Weapons 65, Blades 15, Climbing 15, Clubs 15, Flight 55, Fray 55, Freerunning 15, Hardware: Electronics 70, Hardware: Robotics 60, Infosec 60, Interfacing 65, Investigation 62, , , Perception 62, Programming 55, Research 65, Scrounging 55, Swimming 15, Unarmed Combat 15
- Knowledge Skills: Academics: Electrical Engineering 65, Academics: Exotech 67, Academics: Mechanical Engineering 65, Academics: Nanotechnology 65, Academics: Physics 67, Academics: Xenophysiology 50, Art: Abstract Art 55, Interest: Football 50, Interest: Hypercorp Tech News 60, Interest: Jigsaw Puzzles 45, Language: Native Portuguese 82, Profession: Containment Protocols 50, Profession: Lab Technician 50, Profession: Usability Specialist 50
- Augmentations: Access Jacks, Basic Mesh Inserts, Chemical Sniffer, Cortical Stack, Cyberbrain, Eidetic Memory, Electrical Sense, Enhanced Hearing, Enhanced Smell, Enhanced Vision, Industrial Armor, Math Boost, Medichines, Memory Lock, Mnemonic Augmentation, Nanoscopic Vision, Polarization Vision, Puppet Sock, Radiation Sense, T-Ray Emitter
- Traits: Danger Sense, Hoarder, Phobia Disorder (Claustrophobia), Social Stigma (Uplift), Submissive, Uncanny Valley, Social Stigma (Clanking Masses)
- Gear: Adaptive Interface, Cleaner Swarm, Disassembler Swarm, Disassembly Tools, Faraday Container, Flying Vest, Fractal Gloves, Holographic Projectors, Maker, Nanodetectors, Portable Sensor, Repair Spray (2), Specimen Container, Stunner, Tool kit, Utilitool
- Armor: 12 / 10 (Industrial Armor, Fireproofing)
- Ranged Plasma Cutter (65) DV 2d10 + 8 -8AP